Shrikebot manual
Ok we have installed Shrikebot. So now what do we do?? The bot menu will appear letting you add, kick or fill server. Addbot has 4 optional arguments. The supported arguments are described below:. The team number MUST be 1 or 2. The class number MUST be 1, 2, 3, 4, 5 or 6 for team 1.
The class number MUST be 7, 8, 9, 10, 11, 12 or 13 for team 2. The player name can be any valid player name without spaces or quotes. The bot skill level can be 1, 2, 3, 4, 5 or 6 1 being the best skilled and 5 being the worst skilled and 6 is random skill. For example, "addbot 2 11 4 Mojo" without the quotes adds a bot to team 2 NVA team , using class 11 vc-sniper , using skill level 4 with a player named "Mojo". Bot Classes. Due to the different missions in DoD, the class numbers change a little depending on the map type.
If you're running Steam don't touch it. E dit the mod's liblist. Save the file and make it read only. TOD: Edit the line that has "hl. Getting started: 2. Adding bots: 3. Commands: 4. Dedicated server: 7. Waypointing: 9. Misc: This manual is compliant to ShrikeBot V 2. It can take a few seconds before a bot is added or kicked. Where x can be 0 to Mind you always keep one slot open for a client to connect. The default value is Allowed values are 0 - The default is Getting started:.
Adding bots:. Dedicated server:. This manual is compliant to ShrikeBot V 2. Back To:. Tour of Duty mod.
Day of Defeat mod.
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